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[ DevCourseWeb com ] Udemy - Game Dev Math - Ultimate guide to polishing your game!
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Name:[ DevCourseWeb com ] Udemy - Game Dev Math - Ultimate guide to polishing your game!
Infohash: D06654F5E83CE551235F9EC6E1E85EC8B9BE8887
Total Size: 1.08 GB
Magnet: Magnet Download
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Stream: Watch Full Movies @ LimeMovies
Last Updated: 2026-01-14 11:54:19 (Update Now)
Torrent added: 2022-04-18 22:06:59
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1. Introduction
1. Introduction.mp4
1. Introduction.srt
2. Installing Dependencies.mp4
2. Installing Dependencies.srt
2.1 Linux_Python_And_SDL_Install.txt
2.2 Mac_Python_Setup.txt
3. Building the source code.mp4
3. Building the source code.srt
4. Tour of the source code.mp4
4. Tour of the source code.srt
5. How exercises work in the course.mp4
5. How exercises work in the course.srt
ArcadeApp
assets
ArcadeFont.bmp
ArcadeFont.txt
AsteroidsAnimations.txt
AsteroidsSprites.bmp
AsteroidsSprites.txt
BreakoutLevels.txt
Ghost_animations.txt
PacmanSprites.bmp
PacmanSprites.txt
Pacman_animations.txt
Pacman_level.txt
StarrySpace.bmp
pacman_level.bmp
lib
License.txt
SDL2
MacOSX
SDL2.framework
Headers
Resources
SDL2
Versions
A
Headers
SDL.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config.h
SDL_config_macosx.h
SDL_copying.h
SDL_cpuinfo.h
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hidapi.h
SDL_hints.h
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_locale.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_metal.h
SDL_misc.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl.h
SDL_opengl_glext.h
SDL_opengles.h
SDL_opengles2.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h
SDL_surface.h
SDL_system.h
SDL_syswm.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h
SDL_vulkan.h
begin_code.h
close_code.h
Resources
Info.plist
License.txt
ReadMe.txt
default.metallib
SDL2
_CodeSignature
CodeResources
Current
Windows
include
SDL2
SDL.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config.h
SDL_config.h.cmake
SDL_config.h.in
SDL_config_android.h
SDL_config_iphoneos.h
SDL_config_macosx.h
SDL_config_macosx.h.orig
SDL_config_minimal.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h
SDL_config_winrt.h
SDL_config_wiz.h
SDL_copying.h
SDL_cpuinfo.h
SDL_egl.h
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_metal.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl.h
SDL_opengl_glext.h
SDL_opengles.h
SDL_opengles2.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h
SDL_surface.h
SDL_system.h
SDL_syswm.h
SDL_test.h
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h
SDL_vulkan.h
begin_code.h
close_code.h
lib
x64
SDL2.dll
SDL2.lib
SDL2main.lib
SDL2test.lib
x86
SDL2.dll
SDL2.lib
SDL2main.lib
SDL2test.lib
src
App
AnimatedButton.cpp
AnimatedButton.h
App.cpp
App.h
Button.cpp
Button.h
ArcadeApp.cpp
Games
Asteroids
Asteroid.cpp
Asteroid.h
AsteroidsConstants.h
AsteroidsGame.cpp
AsteroidsGame.h
AsteroidsPowerUpTypes.h
Missile.cpp
Missile.h
PowerUp.cpp
PowerUp.h
Ship.cpp
Ship.h
ShipAmmo.h
ShipLaser.cpp
ShipLaser.h
BreakOut
Ball.cpp
Ball.h
Block.cpp
Block.h
BoundaryEdge.h
BreakOut.cpp
BreakOut.h
BreakoutGameLevel.cpp
BreakoutGameLevel.h
Excluder.cpp
Excluder.h
LevelBoundary.cpp
LevelBoundary.h
Paddle.cpp
Paddle.h
Game.h
Pacman
Actor.cpp
Actor.h
Ghost.cpp
Ghost.h
GhostAI.cpp
GhostAI.h
Pacman.cpp
Pacman.h
PacmanGame.cpp
PacmanGame.h
PacmanGameUtils.cpp
PacmanGameUtils.h
PacmanLevel.cpp
PacmanLevel.h
Graphics
AnimatedSprite.cpp
AnimatedSprite.h
Animation.cpp
Animation.h
AnimationPlayer.cpp
AnimationPlayer.h
BMPImage.cpp
BMPImage.h
BitmapFont.cpp
BitmapFont.h
Color.cpp
Color.h
Screen.cpp
Screen.h
ScreenBuffer.cpp
ScreenBuffer.h
SpriteSheet.cpp
SpriteSheet.h
Input
GameController.cpp
GameController.h
InputAction.h
InputController.cpp
InputController.h
Scenes
ArcadeScene.cpp
ArcadeScene.h
ButtonOptionsScene.cpp
ButtonOptionsScene.h
GameScene.cpp
GameScene.h
NotImplementedScene.cpp
NotImplementedScene.h
Pacman
PacmanStartScene.cpp
PacmanStartScene.h
Scene.h
Shapes
AARectangle.cpp
AARectangle.h
Circle.cpp
Circle.h
Line2D.cpp
Line2D.h
Shape.cpp
Shape.h
Triangle.cpp
Triangle.h
Utils
Easings.cpp
Easings.h
FileCommandLoader.cpp
FileCommandLoader.h
Ray2D.cpp
Ray2D.h
Utils.cpp
Utils.h
Vec2D.cpp
Vec2D.h
ProjectGen.py
premake5.lua
vendor
bin
LICENSE.txt
premake
Darwin
premake5
Linux
premake5
Windows
premake5.exe
2. Sine, Cosine, and Vectors
1. Sine and Cosine.mp4
1. Sine and Cosine.srt
10. BONUS - Application 3 - Ball Bounce.mp4
10. BONUS - Application 3 - Ball Bounce.srt
2. Radians and the Unit Circle.mp4
2. Radians and the Unit Circle.srt
3. Sine, Cosine and the Unit Circle.mp4
3. Sine, Cosine and the Unit Circle.srt
4. Vectors.mp4
4. Vectors.srt
5. The Dot Product.mp4
5. The Dot Product.srt
6. Matrices.mp4
6. Matrices.srt
7. Application 1 - Pulse.mp4
7. Application 1 - Pulse.srt
8. Application 2 - Rotation.mp4
8. Application 2 - Rotation.srt
9. Exercise - Screen Shake.mp4
9. Exercise - Screen Shake.srt
3. Linear Interpolation
1. Mapping to the 0 to 1 range.mp4
1. Mapping to the 0 to 1 range.srt
10. Exercise 3 - More button effects.mp4
10. Exercise 3 - More button effects.srt
2. Linear Interpolation.mp4
2. Linear Interpolation.srt
3. Easing functions.mp4
3. Easing functions.srt
4. Application 1 - UV Mapping.mp4
4. Application 1 - UV Mapping.srt
5. Application 2 - Alpha Blending.mp4
5. Application 2 - Alpha Blending.srt
6. Application 3 - Button Effects.mp4
6. Application 3 - Button Effects.srt
7. Application 4 - Bi-linear Filtering.mp4
7. Application 4 - Bi-linear Filtering.srt
8. Exercise 1 - Smooth Step.mp4
8. Exercise 1 - Smooth Step.srt
9. Exercise 2 - Gradient.mp4
9. Exercise 2 - Gradient.srt
4. Rays
1. Introduction to Rays.mp4
1. Introduction to Rays.srt
2. Vector Formula for Circles.mp4
2. Vector Formula for Circles.srt
3. Quadratic Equation.mp4
3. Quadratic Equation.srt
4. Ray - Circle intersection.mp4
4. Ray - Circle intersection.srt
5. Application - Lasers.mp4
5. Application - Lasers.srt
6. Exercise - Cutting Asteroids in half!.mp4
6. Exercise - Cutting Asteroids in half!.srt
5. Finale
1. Wrapping Up and what's next.mp4
1. Wrapping Up and what's next.srt
Bonus Resources.txt
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