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Unreal Engine C++ The Ultimate Shooter Course
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Name:Unreal Engine C++ The Ultimate Shooter Course
Infohash: CC328BD33BCD3A036CE429BFC24CDDDCCCFD584B
Total Size: 49.46 GB
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Last Updated: 2025-10-25 11:49:41 (Update Now)
Torrent added: 2021-10-20 06:00:28
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[TutsNode.com] - Unreal Engine C++ The Ultimate Shooter Course (Size: 49.46 GB) (Files: 1130)
[TutsNode.com] - Unreal Engine C++ The Ultimate Shooter Course
8. Advanced Movement
6. Hip Aim Offset.mp4
6. Hip Aim Offset.srt
22. Interp Capsule Half Height.srt
7. Aiming Aim Offset.srt
1. Rotate Root Bone.srt
16. Crouch Turn in Place Anim BP.srt
15. Retargeting Anims with Different Skeletons.srt
4. Turn in Place using Curve Values.srt
2. Turn in Place Animations.srt
8. Lean.srt
9. Lean Blendspace.srt
18. Crouch Recoil Weight.srt
24. Tweaking Parameters.srt
26. Reconciling Aiming and Reloading.srt
14. Crouching Turn Animations.srt
3. Animation Curves.srt
25. Aim Walking.srt
12. Crouching Animations.srt
11. Crouching Setup.srt
5. Quiz on Turn in Place Animations.html
21. Crouch Movement Speed and Jump.srt
10. Quiz on Aim Offsets and Leaning.html
19. Crouch Walking Blendspace.srt
17. Quiz on Crouching.html
13. Crouching AnimBP.srt
23. Quiz on Crouching, pt. 2.html
20. Crouch Walking.srt
15. Retargeting Anims with Different Skeletons.mp4
22. Interp Capsule Half Height.mp4
1. Rotate Root Bone.mp4
7. Aiming Aim Offset.mp4
16. Crouch Turn in Place Anim BP.mp4
4. Turn in Place using Curve Values.mp4
2. Turn in Place Animations.mp4
9. Lean Blendspace.mp4
8. Lean.mp4
18. Crouch Recoil Weight.mp4
24. Tweaking Parameters.mp4
14. Crouching Turn Animations.mp4
26. Reconciling Aiming and Reloading.mp4
3. Animation Curves.mp4
25. Aim Walking.mp4
19. Crouch Walking Blendspace.mp4
12. Crouching Animations.mp4
21. Crouch Movement Speed and Jump.mp4
13. Crouching AnimBP.mp4
20. Crouch Walking.mp4
11. Crouching Setup.mp4
17. Level Creation and Finishing the Game!
16. Ruins Assets - Boss Room.srt
5. Level Prototype - Using Paragon Props.srt
4. Level Prototype - Courtyard 2.srt
20. Polishing Gameplay 2.srt
13. Ruins Assets - Arches.srt
3. Level Prototype - Courtyard.srt
18. Level Design - Enemies.srt
23. Post Process Effects.srt
15. Ruins Assets - Large Stairs.srt
25. Finishing the Game.srt
10. Ruins Assets - Levels.srt
7. Ruins Assets - Walls.srt
6. Ruins Assets - Floor.srt
12. Ruins Assets - Levels 3.srt
16. Ruins Assets - Boss Room.mp4
11. Ruins Assets - Levels 2.srt
17. Ruins Assets - Finishing Up the Level.srt
2. Level Prototype - Starting Area.srt
9. Ruins Assets - Corners.srt
19. Polishing Gameplay.srt
1. Level Prototyping Tools.srt
14. Ruins Assets - Arches 2.srt
8. Ruins Assets - Walls 2.srt
22. Sphere Reflection Capture.srt
24. Esc to Quit.srt
21. Prevent Attack when Enemy Dead.srt
4. Level Prototype - Courtyard 2.mp4
5. Level Prototype - Using Paragon Props.mp4
20. Polishing Gameplay 2.mp4
3. Level Prototype - Courtyard.mp4
18. Level Design - Enemies.mp4
13. Ruins Assets - Arches.mp4
10. Ruins Assets - Levels.mp4
23. Post Process Effects.mp4
7. Ruins Assets - Walls.mp4
25. Finishing the Game.mp4
6. Ruins Assets - Floor.mp4
15. Ruins Assets - Large Stairs.mp4
9. Ruins Assets - Corners.mp4
11. Ruins Assets - Levels 2.mp4
12. Ruins Assets - Levels 3.mp4
17. Ruins Assets - Finishing Up the Level.mp4
2. Level Prototype - Starting Area.mp4
1. Level Prototyping Tools.mp4
19. Polishing Gameplay.mp4
8. Ruins Assets - Walls 2.mp4
14. Ruins Assets - Arches 2.mp4
22. Sphere Reflection Capture.mp4
24. Esc to Quit.mp4
21. Prevent Attack when Enemy Dead.mp4
5. The Weapon
15. Bind Star Opacity.srt
10. Widget Trace When Close.srt
5. PickupWidget Blueprint.srt
6. Finishing the Pickup Widget.srt
8. Trace for Widget.srt
16. Spawn Default Weapon.srt
25. Throw Weapon.srt
2. The Weapon Class.srt
15. Bind Star Opacity.mp4
26. Swap Weapon.srt
9. Refactor Trace Under Crosshairs.srt
2.1 GitHub Page - Skeletal Mesh for Belica's Guns.html
4. Quiz on UMG.html
21. Set Item Properties.srt
11. Quiz on Tracing for Items.html
12.1 Code Per Lesson - Lecture 65.html
17. Quiz on the Default Weapon.html
24. Item Falling State.srt
22. Quiz on Item Properties.html
27. Quiz on Weapon Section.html
12. Hide Widget.srt
18. Equip Function.srt
13. Bind Item Name.srt
19. Item State Lesson.srt
1. The Item Class.srt
14. Bind Item Count.srt
23. Detach Weapon.srt
3. UMG Intro Lesson.srt
20. Item State.srt
7. Add Widget to Weapon.srt
10. Widget Trace When Close.mp4
8. Trace for Widget.mp4
2. The Weapon Class.mp4
6. Finishing the Pickup Widget.mp4
16. Spawn Default Weapon.mp4
25. Throw Weapon.mp4
5. PickupWidget Blueprint.mp4
9. Refactor Trace Under Crosshairs.mp4
21. Set Item Properties.mp4
26. Swap Weapon.mp4
24. Item Falling State.mp4
12. Hide Widget.mp4
18. Equip Function.mp4
13. Bind Item Name.mp4
14. Bind Item Count.mp4
23. Detach Weapon.mp4
1. The Item Class.mp4
19. Item State Lesson.mp4
20. Item State.mp4
7. Add Widget to Weapon.mp4
3. UMG Intro Lesson.mp4
1. Introduction
1.1 Discord Page for my students.html
1.2 GitHub page for this course.html
2.1 Microsoft Visual Studio (for windows systems).html
2.2 VS Code (for Mac or Linux systems).html
2.3 Xcode (for Mac users).html
3. Install Unreal Engine.srt
3.1 Unreal Engine Website.html
4.1 Discord Server for my students.html
5. Quiz on C++ Concepts.html
7.1 Discord Server for my Students.html
7.2 Source Code Per Lesson.html
7.3 The GitHub Page for this Course.html
7.4 The Unreal Engine Shooter Project.html
8. Quiz on Getting Help.html
4. C++ Refresher.srt
7. How to Get Help.srt
1. Introduction.srt
2. Install an IDE.srt
6. Reflection and Garbage Collection.srt
1. Introduction.mp4
7. How to Get Help.mp4
4. C++ Refresher.mp4
2. Install an IDE.mp4
6. Reflection and Garbage Collection.mp4
3. Install Unreal Engine.mp4
10. Outline and Glow Effects
22. Curve Vector for Material Parameters.srt
51. Data Tables - FTableRowBase.srt
49. Assigning the Icon Delegate.srt
23. Material Pulse when Interping.srt
12. Multiple Colors with Custom Depth Stencil.srt
38. Disable Trace while Interping.srt
36. Play Widget Animation.srt
45. Create Icon Animation.srt
30. Binding the Background Icon.srt
5. Show Interior Pixels.srt
52. Accessing Data Table Rows in C++.srt
2. Post Process Materials.srt
41. Equip Montage.srt
37. Exchange Inventory Items.srt
26. Inventory Bar Widget.srt
1. Outline Effect Theory.srt
42. Play Equip Sound when Swapping.srt
14. Fresnel Effect on Glow Material.srt
35. Send Slot Index with a Delegate.srt
19. Dynamic Material Instances.srt
44. Swap Animation Limitations.srt
27. Add Button Icons to the Inventory Bar.srt
4. Texel Position and Size.srt
29. Inventory Array in C++.srt
25. Inventory Slot Widget.srt
13. Blend Materials with Material Functions.srt
18. Enable Custom Depth in C++.srt
17. Scrolling Lines Effect.srt
31. Binding the Item Icon.srt
34. Set Item State for Picked Up.srt
43. Swap Pickup Text.srt
9. Hide Occluded Pixels.srt
8. Adding the Border to the Scene Color.srt
20. Enable Glow Material in C++.srt
6. Getting the Border.srt
21. Show Outline While Interping.srt
48. Calling Highlight and UnHighlight Inventory Slot.srt
32. Binding the Ammo Icon.srt
16. Material Instances.srt
55. Set Post Process Highlight Color from Data Table.srt
39. Prevent Swapping while Reloading.srt
47. Functions to Broadcast Icon Highlight Delegate.srt
3. Custom Depth.srt
7. Quiz on Material Nodes.html
10. Change Outline Thickness.srt
33. Binding Weapon Ammo Text.srt
53. Setting Widget Colors from Data Table Values.srt
11. Color Tinting Effect.srt
15. Quiz on Materials.html
24. Quiz on Material Effects.html
28. Add Inventory Bar to ShooterHUDOverlay.srt
54. Setting Glow Color from Data Table Value.srt
46. Create Icon Highlight Delegate.srt
40. Quiz on the Inventory.html
50. Quiz on Icon Highlighting.html
56. Quiz on Data Tables.html
49. Assigning the Icon Delegate.mp4
22. Curve Vector for Material Parameters.mp4
12. Multiple Colors with Custom Depth Stencil.mp4
51. Data Tables - FTableRowBase.mp4
38. Disable Trace while Interping.mp4
5. Show Interior Pixels.mp4
36. Play Widget Animation.mp4
30. Binding the Background Icon.mp4
23. Material Pulse when Interping.mp4
52. Accessing Data Table Rows in C++.mp4
2. Post Process Materials.mp4
41. Equip Montage.mp4
45. Create Icon Animation.mp4
37. Exchange Inventory Items.mp4
4. Texel Position and Size.mp4
14. Fresnel Effect on Glow Material.mp4
26. Inventory Bar Widget.mp4
42. Play Equip Sound when Swapping.mp4
44. Swap Animation Limitations.mp4
13. Blend Materials with Material Functions.mp4
35. Send Slot Index with a Delegate.mp4
27. Add Button Icons to the Inventory Bar.mp4
19. Dynamic Material Instances.mp4
29. Inventory Array in C++.mp4
17. Scrolling Lines Effect.mp4
25. Inventory Slot Widget.mp4
31. Binding the Item Icon.mp4
18. Enable Custom Depth in C++.mp4
9. Hide Occluded Pixels.mp4
43. Swap Pickup Text.mp4
8. Adding the Border to the Scene Color.mp4
34. Set Item State for Picked Up.mp4
6. Getting the Border.mp4
20. Enable Glow Material in C++.mp4
16. Material Instances.mp4
32. Binding the Ammo Icon.mp4
39. Prevent Swapping while Reloading.mp4
21. Show Outline While Interping.mp4
55. Set Post Process Highlight Color from Data Table.mp4
48. Calling Highlight and UnHighlight Inventory Slot.mp4
1. Outline Effect Theory.mp4
11. Color Tinting Effect.mp4
3. Custom Depth.mp4
47. Functions to Broadcast Icon Highlight Delegate.mp4
33. Binding Weapon Ammo Text.mp4
53. Setting Widget Colors from Data Table Values.mp4
54. Setting Glow Color from Data Table Value.mp4
46. Create Icon Highlight Delegate.mp4
28. Add Inventory Bar to ShooterHUDOverlay.mp4
10. Change Outline Thickness.mp4
9. Ammo Pickups
13. Interp to Multiple Locations.srt
11. Interpolation Scene Components.srt
15. Limit Pickup and Equip Sounds.srt
6. Ammo Widget.srt
12. Setup Interp Locations.srt
4. Pickup Ammo Function.srt
2. Ammo Class.srt
10. Pickup Ammo on Overlap.srt
7. Ammo Widget Continued.srt
1. Ammo Assets.srt
3. Overriding SetItemProperties.srt
5. Quiz on the Ammo Class.html
14. Quiz on Interping.html
8. Bind Ammo Count.srt
9. Bind Ammo Icon.srt
13. Interp to Multiple Locations.mp4
11. Interpolation Scene Components.mp4
15. Limit Pickup and Equip Sounds.mp4
12. Setup Interp Locations.mp4
6. Ammo Widget.mp4
4. Pickup Ammo Function.mp4
2. Ammo Class.mp4
10. Pickup Ammo on Overlap.mp4
7. Ammo Widget Continued.mp4
1. Ammo Assets.mp4
3. Overriding SetItemProperties.mp4
8. Bind Ammo Count.mp4
9. Bind Ammo Icon.mp4
12. Footsteps
7. Adding Notifies to Animations.srt
2. Setup Assets for Footsteps.srt
16. Turing Hips while Running.srt
17. Turn Hips while Running Backwards.srt
15. Jumping and Landing Sounds.srt
5. Footstep Sync Markers.srt
10. Line Trace for Physical Surface Type.srt
14. Implement Footsteps Notify.srt
4. Creating Physical Materials.srt
6. Custom Anim Notify.srt
13. Get Surface Type.srt
12. The Grass Surface Type.srt
8. Setting Bone Name for Each Notify.srt
1. Download Footsteps Assets.srt
3. Define Physical Surface Types.srt
9. Playing Sounds with Anim Notify.srt
11. Quiz on Footsteps.html
18. Quiz on Turning Hips.html
7. Adding Notifies to Animations.mp4
2. Setup Assets for Footsteps.mp4
16. Turing Hips while Running.mp4
17. Turn Hips while Running Backwards.mp4
15. Jumping and Landing Sounds.mp4
14. Implement Footsteps Notify.mp4
5. Footstep Sync Markers.mp4
10. Line Trace for Physical Surface Type.mp4
6. Custom Anim Notify.mp4
4. Creating Physical Materials.mp4
8. Setting Bone Name for Each Notify.mp4
13. Get Surface Type.mp4
12. The Grass Surface Type.mp4
1. Download Footsteps Assets.mp4
9. Playing Sounds with Anim Notify.mp4
3. Define Physical Surface Types.mp4
2. Project Setup
2.1 Unreal Engine Documentation - ACharacter.html
6.1 Unreal Engine Documentation - FString.html
6.2 Unreal Engine Documentation - USpringArmComponent.html
7.1 Unreal Engine Documentation - UCameraComponent.html
8.1 Unreal Engine Documentation - AController.html
8.2 Unreal Engine Documentation - APlayerController.html
9. Quiz on the Controller Class.html
10.1 Unreal Engine Documentation - AddMovementInput.html
10.2 Unreal Engine Documentation - SetupPlayerInputComponent.html
12.1 Unreal Engine Documentation - AddControllerPitchInput.html
12.2 Unreal Engine Documentation - AddControllerYawInput.html
13.1 Unreal Engine Documentation - Jump.html
14.1 Unreal Engine Marketplace.html
15. Quiz on Section 2.html
10. Move Forward and Right.srt
12. Turn at Rate.srt
6. Camera Spring Arm.srt
1. Project Setup.srt
13. Mouse Turning and Jumping.srt
4. UE_LOG Format Specifiers.srt
11. Delta Time.srt
7. Follow Camera.srt
2. Character Class.srt
14. Adding a Mesh.srt
8. Controllers and Input.srt
3. UE_LOG Format String - Int.srt
5. UE_LOG with FString.srt
12. Turn at Rate.mp4
10. Move Forward and Right.mp4
6. Camera Spring Arm.mp4
1. Project Setup.mp4
13. Mouse Turning and Jumping.mp4
4. UE_LOG Format Specifiers.mp4
7. Follow Camera.mp4
2. Character Class.mp4
14. Adding a Mesh.mp4
3. UE_LOG Format String - Int.mp4
5. UE_LOG with FString.mp4
11. Delta Time.mp4
8. Controllers and Input.mp4
11. Multiple Weapon Types
30. Transform Pistol Slide Bone.srt
2. Getting Data from Weapon Data Table.srt
4. Set Material Instance and Index with Data Table.srt
10. Reload Montage Section in Data Table.srt
6. FABRIK IK.srt
1. Weapon Data Table.srt
7. Switch on Weapon Type.srt
21. Pistol Data Table Properties.srt
11. AR AnimBP.srt
32. Semi Automatic Fire.srt
23. Pistol Reload Animation.srt
31. Pistol Glow Material.srt
27. Pistol Slide Curve.srt
25. Pistol Aiming Pose.srt
16. Use Weapon Properties in FireWeapon.srt
3. Assault Rifle Glow Material.srt
28. Pistol Slide Timer.srt
14. Drawing Crosshairs from Weapon Variables.srt
26. Aiming Pose for Each Weapon.srt
19. Hide Bone By Name.srt
12. Set AnimBP for Weapon from Data Table.srt
8. Disable FABRIK IK when Reloading.srt
13. Different Crosshairs Per Weapon.srt
33. Stop Aiming when Exchanging Weapons.srt
9. AR Reload Animation.srt
15. More Weapon Properties in Data Table.srt
24. Pistol FABRIK IK.srt
18. Adding Pistol Assets.srt
29. Update Slide Displacement.srt
5. Adding Barrel Socket to AR.srt
20. Pistol Icon.srt
22. Barrel Socket on the Pistol.srt
17. Quiz on the Weapon Data Table.html
34. Quiz on the Pistol.html
30. Transform Pistol Slide Bone.mp4
2. Getting Data from Weapon Data Table.mp4
4. Set Material Instance and Index with Data Table.mp4
6. FABRIK IK.mp4
1. Weapon Data Table.mp4
7. Switch on Weapon Type.mp4
11. AR AnimBP.mp4
23. Pistol Reload Animation.mp4
25. Pistol Aiming Pose.mp4
3. Assault Rifle Glow Material.mp4
31. Pistol Glow Material.mp4
21. Pistol Data Table Properties.mp4
10. Reload Montage Section in Data Table.mp4
32. Semi Automatic Fire.mp4
26. Aiming Pose for Each Weapon.mp4
16. Use Weapon Properties in FireWeapon.mp4
14. Drawing Crosshairs from Weapon Variables.mp4
28. Pistol Slide Timer.mp4
12. Set AnimBP for Weapon from Data Table.mp4
8. Disable FABRIK IK when Reloading.mp4
19. Hide Bone By Name.mp4
13. Different Crosshairs Per Weapon.mp4
9. AR Reload Animation.mp4
33. Stop Aiming when Exchanging Weapons.mp4
27. Pistol Slide Curve.mp4
24. Pistol FABRIK IK.mp4
15. More Weapon Properties in Data Table.mp4
5. Adding Barrel Socket to AR.mp4
29. Update Slide Displacement.mp4
18. Adding Pistol Assets.mp4
22. Barrel Socket on the Pistol.mp4
20. Pistol Icon.mp4
4. Aiming and Crosshairs
6. Aim Look Sensitivity.srt
8. Spreading the Crosshairs.srt
12. Bullet Fire Aim Factor.srt
2. Aiming Zoom Interpolation.srt
14. Automatic Fire.srt
1.1 Unreal Engine Documentation - UCameraComponent.html
2.2 Unreal Engine Documentation - FInterpTo.html
3. Quiz on Zoom Interpolation.html
16. Jumping Animations.srt
9. Quiz on Dynamic Crosshairs.html
1. Zooming Field of View.srt
15. Quiz on Automatic Fire..html
16.1 Unreal Engine Documentation - Additive vs. Full Body Animations.html
7. Crosshair Spread Velocity.srt
2.1 Lecture on Interpolation.html
10. Crosshair In Air Factor.srt
13. New Level Assets.srt
5. Aiming State Machine.srt
4. Aiming Pose.srt
11. Crosshair Aim Factor.srt
6. Aim Look Sensitivity.mp4
8. Spreading the Crosshairs.mp4
12. Bullet Fire Aim Factor.mp4
2. Aiming Zoom Interpolation.mp4
16. Jumping Animations.mp4
14. Automatic Fire.mp4
1. Zooming Field of View.mp4
13. New Level Assets.mp4
5. Aiming State Machine.mp4
7. Crosshair Spread Velocity.mp4
10. Crosshair In Air Factor.mp4
4. Aiming Pose.mp4
11. Crosshair Aim Factor.mp4
7. Reloading
23. Grab and Release Clip.srt
17. Reload Continued.srt
6. Draw Ammo Count to Screen.srt
25. Moving the Clip.srt
12. Improving Weapon Fire Code.srt
15. Reload Lecture.srt
18. Update AmmoMap.srt
11. Improving Weapon Fire Code Lecture.srt
5. Ammo Count Widget.srt
24. Weapon Anim BP.srt
1. Retargeting Animations.srt
2. Edit Animations in Unreal.srt
27. Clip Sounds.srt
28. Pickup Sounds.srt
4. Ammo.srt
3. Quiz on Animations.html
6.1 Unreal Engine Documentation - APlayerController.html
7. Quiz on Drawing Ammo Count to Screen.html
13. Quiz on Weapon Fire.html
22. Move Clip Lecture.srt
19. Quiz on Updating the AmmoMap.html
26. Quiz on Moving the Clip.html
20. Bind Carried Ammo.srt
29. Quiz on Reloading section.html
8. Weapon Ammo in C++.srt
14. Reload Montage.srt
10. Fixing Barrel Socket Location.srt
9. Bind Weapon Ammo in Widget.srt
21. Bind Weapon Name.srt
16. The Weapon Type.srt
23. Grab and Release Clip.mp4
25. Moving the Clip.mp4
17. Reload Continued.mp4
18. Update AmmoMap.mp4
6. Draw Ammo Count to Screen.mp4
12. Improving Weapon Fire Code.mp4
1. Retargeting Animations.mp4
2. Edit Animations in Unreal.mp4
24. Weapon Anim BP.mp4
15. Reload Lecture.mp4
5. Ammo Count Widget.mp4
27. Clip Sounds.mp4
28. Pickup Sounds.mp4
4. Ammo.mp4
20. Bind Carried Ammo.mp4
8. Weapon Ammo in C++.mp4
22. Move Clip Lecture.mp4
11. Improving Weapon Fire Code Lecture.mp4
14. Reload Montage.mp4
10. Fixing Barrel Socket Location.mp4
9. Bind Weapon Ammo in Widget.mp4
21. Bind Weapon Name.mp4
16. The Weapon Type.mp4
3. Animations
22. Movement Offset Yaw.srt
1. The Anim Instance.srt
1.1 Unreal Engine Documentation - UAnimInstance.html
2.1 Unreal Engine Documentation - Animation Blueprints.html
5.1 Unreal Engine Documentation - UCharacterMovementComponent.html
6. Quiz on Character Movement.html
8.1 GitHub Link - Sound Assets.html
9.1 Unreal Engine Documentation - UParticleSystem.html
9.2 Unreal Engine Documentation - USkeletalMeshSocket.html
10.1 Unreal Engine Documentation - Animation Montage.html
10.2 Unreal Engine Documentation - UAnimMontage.html
11.1 Unreal Engine Documentation - Blend Nodes.html
12. Line Tracing for Bullet Hits.srt
12.1 Unreal Engine Documentation - LineTraceSingleByChannel.html
13. Quiz on Line Traces.html
14.1 Unreal Engine Documentation - SpawnEmitterAtLocation.html
15.1 GitHub Link - Particle FX.html
18. Directing Rifle Shots.srt
18.1 Unreal Engine Documentation - DeprojectScreenToWorld.html
19. Quiz on Directing Rifle Shots.html
9. Shooting Particles.srt
24. Quiz on Strafing.html
28. Quiz on Section 3.html
10. Shooting Animation.srt
17. HUD Class and Crosshairs.srt
3. Run Animations.srt
26. Jog Stop Blendspace.srt
25. Jog Start Blendspace.srt
21. Refactor Beam End Code.srt
15. Beam Particles.srt
8. Shooting Sound Effects.srt
4. Trimming Animations.srt
23. Strafing Blendspace.srt
20. Trace from Gun Barrel.srt
5. Rotate Character to Movement.srt
11. Blending Shooting Animations.srt
27. Smoothing Character Movement.srt
14. Impact Particles.srt
7. Fire Weapon Function.srt
2. The Animation Blueprint.srt
16. Socket Offset.srt
1. The Anim Instance.mp4
18. Directing Rifle Shots.mp4
22. Movement Offset Yaw.mp4
12. Line Tracing for Bullet Hits.mp4
9. Shooting Particles.mp4
26. Jog Stop Blendspace.mp4
3. Run Animations.mp4
10. Shooting Animation.mp4
25. Jog Start Blendspace.mp4
4. Trimming Animations.mp4
21. Refactor Beam End Code.mp4
17. HUD Class and Crosshairs.mp4
15. Beam Particles.mp4
20. Trace from Gun Barrel.mp4
8. Shooting Sound Effects.mp4
23. Strafing Blendspace.mp4
5. Rotate Character to Movement.mp4
11. Blending Shooting Animations.mp4
27. Smoothing Character Movement.mp4
14. Impact Particles.mp4
7. Fire Weapon Function.mp4
2. The Animation Blueprint.mp4
16. Socket Offset.mp4
14. The Enemy Class
4. Implementing BulletHit.srt
7. Damage.srt
3. Bullet Hit Interface.srt
5. Explosive.srt
18. Remove Hit Number.srt
10. Hide Health Bar.srt
13. EnemyHit Montage.srt
16. Show Hit Numbers.srt
9. Enemy Health Bar.srt
8. Head Shot Damage.srt
22. Head Shots.srt
14. Play Montage Sections.srt
15. Hit React Delay.srt
19. Update Hit Number Location.srt
21. Animate Hit Numbers.srt
17. Store Hit Number Locations.srt
1. Enemy Assets.srt
23. Grux Physics Asset.srt
20. Bind Hit Number Text.srt
12. Enemy Anim Instance.srt
2. The Enemy Class.srt
11. Enemy Death Function.srt
6. Quiz on Interfaces.html
24. Quiz on the Enemy Class.html
4.1 Impact Sounds.html
4. Implementing BulletHit.mp4
7. Damage.mp4
5. Explosive.mp4
13. EnemyHit Montage.mp4
16. Show Hit Numbers.mp4
3. Bullet Hit Interface.mp4
18. Remove Hit Number.mp4
10. Hide Health Bar.mp4
9. Enemy Health Bar.mp4
8. Head Shot Damage.mp4
22. Head Shots.mp4
15. Hit React Delay.mp4
14. Play Montage Sections.mp4
19. Update Hit Number Location.mp4
21. Animate Hit Numbers.mp4
17. Store Hit Number Locations.mp4
1. Enemy Assets.mp4
23. Grux Physics Asset.mp4
2. The Enemy Class.mp4
20. Bind Hit Number Text.mp4
12. Enemy Anim Instance.mp4
11. Enemy Death Function.mp4
15. AI and Behavior Trees
30. Blood Particles.srt
3. AI Controller.srt
6. Move To Task.srt
20. Custom Behavior Tree Task.srt
22. Weapon Collision Volumes.srt
18. Enemy Attack Montage.srt
24. Enemy Damage.srt
15. Stunned Blackboard Decorator.srt
17. In Attack Range.srt
41. Character Death.srt
45. Showcasing Different Grux Enemies.srt
23. Activate and Deactivate Collision.srt
11. Agro Sphere.srt
34. Limit Enemy Attacks.srt
8. Enemy Run Animation.srt
31. Character Stun State.srt
44. New Types of Enemies.srt
33. Stun Character on Hit.srt
14. Stun Enemy.srt
9. Second Patrol Point.srt
16. Selector Node.srt
29. Weapon Trails.srt
1. Unreal Engine AI.srt
38. Enemy Death Montage.srt
5. Patrol Point.srt
40. Polish up Enemy Death.srt
25. Character Health Bar.srt
27. Melee Impact Sound.srt
12. Move To Actor.srt
19. Get Attack Section Name.srt
39. Destroy Enemy.srt
42. Stop Enemy Attack on Death.srt
4. Creating a Blackboard and Behavior Tree.srt
26. Enemy Weapon Attack Sounds.srt
43. Retargeting New Montages.srt
10. Wait Task.srt
28. Enemy Vocal Attack Sounds.srt
36. Agro Enemy when Shot.srt
2. Adding AI Modules.srt
35. Delay Before Chasing the Player.srt
32. End Stun Anim Notify.srt
7. Quiz on Sequence and Task Nodes.html
13. Quiz on Move To and Wait Behavior Tree Tasks.html
21. Quiz on Behavior Tree Nodes.html
37. Quiz on Enemy Combat.html
46. Quiz on Enemies.html
30. Blood Particles.mp4
22. Weapon Collision Volumes.mp4
20. Custom Behavior Tree Task.mp4
6. Move To Task.mp4
18. Enemy Attack Montage.mp4
3. AI Controller.mp4
17. In Attack Range.mp4
45. Showcasing Different Grux Enemies.mp4
24. Enemy Damage.mp4
41. Character Death.mp4
15. Stunned Blackboard Decorator.mp4
23. Activate and Deactivate Collision.mp4
11. Agro Sphere.mp4
44. New Types of Enemies.mp4
34. Limit Enemy Attacks.mp4
8. Enemy Run Animation.mp4
14. Stun Enemy.mp4
33. Stun Character on Hit.mp4
29. Weapon Trails.mp4
31. Character Stun State.mp4
38. Enemy Death Montage.mp4
16. Selector Node.mp4
5. Patrol Point.mp4
9. Second Patrol Point.mp4
25. Character Health Bar.mp4
40. Polish up Enemy Death.mp4
12. Move To Actor.mp4
27. Melee Impact Sound.mp4
19. Get Attack Section Name.mp4
42. Stop Enemy Attack on Death.mp4
39. Destroy Enemy.mp4
10. Wait Task.mp4
26. Enemy Weapon Attack Sounds.mp4
35. Delay Before Chasing the Player.mp4
4. Creating a Blackboard and Behavior Tree.mp4
43. Retargeting New Montages.mp4
28. Enemy Vocal Attack Sounds.mp4
36. Agro Enemy when Shot.mp4
2. Adding AI Modules.mp4
32. End Stun Anim Notify.mp4
1. Unreal Engine AI.mp4
6. Item Interpolation
11. Interp Scale.srt
8. Following the Z Curve.srt
5. Item Interp Variables.srt
10. Interp Rotation.srt
1. Item Interping Slide.srt
6. Quiz on the EquipInterping State..html
8.1 Unreal Engine Documentation - UCurveFloat.html
12. Quiz on Item Interpolation.html
9. Interp Item X and Y.srt
4. Item Z Curve.srt
2. Camera Interp Location.srt
7. Interping State Properties.srt
3. Get Pickup Item.srt
5. Item Interp Variables.mp4
8. Following the Z Curve.mp4
11. Interp Scale.mp4
9. Interp Item X and Y.mp4
10. Interp Rotation.mp4
2. Camera Interp Location.mp4
4. Item Z Curve.mp4
1. Item Interping Slide.mp4
7. Interping State Properties.mp4
3. Get Pickup Item.mp4
16. Khaimera
8. Explosive Get Overlapping Actors.srt
9. Explosive Agro Enemy.srt
1. Adding Khaimera.srt
2. Khaimera's Animation Blueprint.srt
3. Khaimera Attack Montage Notifies.srt
10. Health Pickup.srt
6. Finishing Khaimera Anim BP.srt
7. Different Khaimera Skins.srt
4. Khaimera Death and Hit Montages.srt
5. Khaimera Anim Notifies.srt
8. Explosive Get Overlapping Actors.mp4
9. Explosive Agro Enemy.mp4
1. Adding Khaimera.mp4
2. Khaimera's Animation Blueprint.mp4
3. Khaimera Attack Montage Notifies.mp4
10. Health Pickup.mp4
7. Different Khaimera Skins.mp4
6. Finishing Khaimera Anim BP.mp4
4. Khaimera Death and Hit Montages.mp4
5. Khaimera Anim Notifies.mp4
13. Multiple Character Meshes
3. Tweaking Twin Blast.srt
1. Retargeting the Animation Blueprint.srt
2. Setting Up Twin Blast Character Blueprint.srt
4. Phase.srt
5. Quiz on Multiple Characters.html
3. Tweaking Twin Blast.mp4
2. Setting Up Twin Blast Character Blueprint.mp4
1. Retargeting the Animation Blueprint.mp4
4. Phase.mp4
TutsNode.com.txt
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