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[ TutGator com ] Udemy - Autodesk 3ds Max Advanced Materials
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Name:[ TutGator com ] Udemy - Autodesk 3ds Max Advanced Materials
Infohash: 2A32E12CBAD83A8938F3E5EBD780EECA7DA151B6
Total Size: 1.86 GB
Magnet: Magnet Download
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Stream: Watch Full Movies @ LimeMovies
Last Updated: 2025-10-28 01:04:54 (Update Now)
Torrent added: 2021-10-19 00:30:48
Torrent Files List
Get Bonus Downloads Here.url (Size: 1.86 GB) (Files: 222)
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1. Introduction
1. Welcome.mp4
1. Welcome.srt
2. Using the exercise files.mp4
2. Using the exercise files.srt
Ex_Files_3ds_Max_Advanced_Materials
Exercise Files
Exercise Files.mxp
sceneassets
Substance_examples
noises
Broken_Glass.sbsar
Caustics.sbsar
Cells_Web.sbsar
Clods.sbsar
Dirt_1.sbsar
Electric_Bolts.sbsar
Milky_Way.sbsar
Moon_Ground.sbsar
Organic_2.sbsar
Pebbles.sbsar
textures
Aircraft_Metal.sbsar
Asphalt_02.sbsar
Autumn_Leaves.sbsar
BrickWall_02.sbsar
BrickWall_03.sbsar
BrickWall_05.sbsar
Brushed_Aluminum.sbsar
Cane.sbsar
Cardboard.sbsar
Ceramic_02.sbsar
Ceramic_04.sbsar
Checker.sbsar
Coal.sbsar
Concrete_05.sbsar
Concrete_Pavement.sbsar
Concrete_Tiles.sbsar
Corrugated_Metal.sbsar
Cracked_Plaster.sbsar
Crumpled_Paper.sbsar
Desert_Sand_01.sbsar
Diamond_Plate.sbsar
Dry_Ground_01.sbsar
Dry_Ground_02.sbsar
Fabric_01.sbsar
Fencing.sbsar
Flower_Grass.sbsar
Galvanized.sbsar
Granite_01.sbsar
Granite_02.sbsar
Grass_01.sbsar
Gravel.sbsar
Jeans_01.sbsar
Kevlar_Carbon_Fiber.sbsar
Lava_Rocks.sbsar
Lawn.sbsar
Leather_Classic.sbsar
Leather_Dry.sbsar
Light_Wood.sbsar
Marble_02.sbsar
Marble_03.sbsar
Modern_Concrete_02.sbsar
Old_Painted_Planks.sbsar
Old_Plaster.sbsar
Painted_Fence.sbsar
Painted_Metal_01.sbsar
Parquet.sbsar
Pavement_01.sbsar
Pavement_03.sbsar
Pavement_04.sbsar
Pavement_05.sbsar
Pavement_07.sbsar
Pebble_Grass.sbsar
Road_01.sbsar
Road_02.sbsar
RockWall_02.sbsar
Rock_02.sbsar
Roof_Quarry_Tile.sbsar
Roof_Tiles.sbsar
Rotten_Wall_01.sbsar
Rotten_Wall_02.sbsar
Rug_01.sbsar
Rusty_Metal.sbsar
Sand_01.sbsar
Sand_02.sbsar
Snake_Skin.sbsar
Space_01.sbsar
Stadium_Lawn.sbsar
Stones_01.sbsar
Stucco_01.sbsar
Varnished_Wood.sbsar
Volcano_Rock.sbsar
Wood_Rhododendron.sbsar
Wood_White_Cedar.sbsar
images
athena_body_AO.png
athena_hair_AO.png
athena_helmet_AO.png
egg_ink.png
egg_paint.png
examples
Concrete.Cast-In-Place.Flat.Broom.Grey.bump.jpg
Concrete.Cast-In-Place.Flat.Broom.Grey.jpg
athena_helmetDiffuseMap.png
athena_helmetNormalsMap.png
noise1.png
noise2.png
old plaster remap.png
monjuic_spherical_hdr.exr
scenes
01_02_medit_options.max
01_03_view_tabs.max
01_04_sample_slots.max
01_05_layout.max
01_05_layout_finished_example.max
01_06_xref_materials.max
01_06_xref_materials_finished_example.max
01_06_xref_pedestal_capital.max
01_06_xref_pedestal_column.max
01_07_selector.max
01_07_selector_finished_example.max
02_01_physical.max
02_02_roughness.max
02_03_metal.max
02_04_IOR_reflect.max
02_05_custom_reflect.max
02_06_anisotropy.max
02_07_bump.max
02_08_clearcoat.max
02_08_clearcoat_finished_example.max
03_01_transparency.max
03_02_transparency_depth.max
03_02_transparency_depth_finished_example.max
03_03_translucency.max
03_03_translucency_finished_example.max
03_04_subsurface.max
03_04_subsurface_finished_example.max
03_05_emission.max
03_05_emission_finished_example.max
04_01_future-proof.max
04_01_future-proof_concrete_example.max
04_01_future-proof_finished_example.max
04_02_composite_map.max
04_03_color_correction.max
04_03_color_correction_finished_example.max
04_04_prep_baking.max
04_04_prep_baking_backup.max
04_05_baking.max
04_06_render_map.max
04_07_RGB_curves_output.max
05_01_gradient_map.max
05_02_substance.max
05_02_substance_finished_example.max
05_03_normal_bump.max
05_04_displacement.max
05_05_multiply.max
05_05_multiply_finished_example.max
xref_athena_noMaterials.max
xref_athena_only.max
xref_room_noMaterials.max
2. Material Editor Tips and Tricks
1. Using preview windows.mp4
1. Using preview windows.srt
2. Setting Material Editor options.mp4
2. Setting Material Editor options.srt
3. Creating multiple view tabs.mp4
3. Creating multiple view tabs.srt
4. Storing materials in sample slots.mp4
4. Storing materials in sample slots.srt
5. Lay Out and Select commands.mp4
5. Lay Out and Select commands.srt
6. Understanding XRefs and materials.mp4
6. Understanding XRefs and materials.srt
7. Display Map Output Selector nodes.mp4
7. Display Map Output Selector nodes.srt
3. Hard Surface Materials
1. Rendering the Physical Material.mp4
1. Rendering the Physical Material.srt
2. Balancing reflections with Roughness.mp4
2. Balancing reflections with Roughness.srt
3. Adjusting Metalness and Reflection Color.mp4
3. Adjusting Metalness and Reflection Color.srt
4. Using Index Of Refraction (IOR) to control reflectance.mp4
4. Using Index Of Refraction (IOR) to control reflectance.srt
5. Setting a custom reflectance function.mp4
5. Setting a custom reflectance function.srt
6. Stretching highlights with Anisotropy.mp4
6. Stretching highlights with Anisotropy.srt
7. Mapping the bump channel.mp4
7. Mapping the bump channel.srt
8. Adding a clear coat.mp4
8. Adding a clear coat.srt
4. Ray Tracing Techniques
1. Controlling physical transparency.mp4
1. Controlling physical transparency.srt
2. Tinting with Transparency Depth.mp4
2. Tinting with Transparency Depth.srt
3. Backlighting with thin-walled translucency.mp4
3. Backlighting with thin-walled translucency.srt
4. Sub-surface scattering for physical translucency.mp4
4. Sub-surface scattering for physical translucency.srt
5. Light emission from a surface.mp4
5. Light emission from a surface.srt
5. Building Shading Networks
1. Future-proofing material presets.mp4
1. Future-proofing material presets.srt
2. Layering and masking with a composite map.mp4
2. Layering and masking with a composite map.srt
3. Color adjustment with a color correction map.mp4
3. Color adjustment with a color correction map.srt
4. Preparing for texture baking.mp4
4. Preparing for texture baking.srt
5. Materials for texture baking.mp4
5. Materials for texture baking.srt
6. Baking maps with Render to Texture.mp4
6. Baking maps with Render to Texture.srt
7. Rasterizing textures with Render Map.mp4
7. Rasterizing textures with Render Map.srt
8. RGB curves adjustment with an output map.mp4
8. RGB curves adjustment with an output map.srt
6. Advanced Mapping
1. Mapping a gradient ramp.mp4
1. Mapping a gradient ramp.srt
2. Procedural mapping with Substance.mp4
2. Procedural mapping with Substance.srt
3. Simulating relief detail with Normal Bump.mp4
3. Simulating relief detail with Normal Bump.srt
4. Deforming surfaces with Displacement.mp4
4. Deforming surfaces with Displacement.srt
5. Combining maps with RGB Multiply.mp4
5. Combining maps with RGB Multiply.srt
7. Conclusion
1. Next steps.mp4
1. Next steps.srt
8. Last Words
1. Bonus Lecture.html
Bonus Resources.txt
tracker
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