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Learn Advanced AI for Games with Behaviour Trees
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Name:Learn Advanced AI for Games with Behaviour Trees
Infohash: 46717402F2F47524102FC159EEED36C33245C1DB
Total Size: 4.37 GB
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Last Updated: 2025-10-15 12:19:49 (Update Now)
Torrent added: 2021-07-31 07:00:14
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[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees (Size: 4.37 GB) (Files: 161)
[TutsNode.com] - Learn Advanced AI for Games with Behaviour Trees
07 Final Challenge
002 Cop & Robber Challenge.mp4
001 Cop Patrol Challenge.en.srt
002 Cop & Robber Challenge.en.srt
042 Cop.cs
001 Cop Patrol Challenge.mp4
043 FinalBTProject.zip
01 Introduction
001 Course Overview.en.srt
002 Join the H3D Student Community.en.srt
003 FAQs.html
001 Course Overview.mp4
002 Join the H3D Student Community.mp4
05 Adding New Agent Challenge
001 Art Lovers.en.srt
001 Art Lovers.mp4
004 The Loop Decorator Node.en.srt
003 A Coroutine to Effect Agent Properties.en.srt
002 Art Lovers Behaviour.en.srt
033 LoopNode.zip
003 A Coroutine to Effect Agent Properties.mp4
004 The Loop Decorator Node.mp4
002 Art Lovers Behaviour.mp4
02 Behaviour Tree Concepts
004 Leaf and Action Nodes.en.srt
006 Sequences.en.srt
009 Conditions.en.srt
008 Extending Action Methods.en.srt
007 Selectors.en.srt
002 Nodes.en.srt
003 Tree Printing.en.srt
008 Extending Action Methods.mp4
005 NavMesh Movement.en.srt
001 Introducing Behaviour Trees.en.srt
006 Sequences.mp4
007 Selectors.mp4
004 Leaf and Action Nodes.mp4
009 Conditions.mp4
003 Tree Printing.mp4
002 Nodes.mp4
005 NavMesh Movement.mp4
001 Introducing Behaviour Trees.mp4
012 BTFinal.zip
004 GalleryStarter.zip
06 Environmental Factors
006 Assigning Individual Agents to Work with Each Other.en.srt
001 Blackboards.en.srt
008 Remember to Add Dependencies.en.srt
004 Agent Cooperation.en.srt
005 Interacting Agents.en.srt
007 Thinking like a Behaviour Tree.en.srt
002 Integrating Blackboard State Challenge.en.srt
003 Not Daylight Robbery.en.srt
036 RobberClosedHours.zip
034 Blackboard.cs
006 Assigning Individual Agents to Work with Each Other.mp4
001 Blackboards.mp4
004 Agent Cooperation.mp4
005 Interacting Agents.mp4
007 Thinking like a Behaviour Tree.mp4
002 Integrating Blackboard State Challenge.mp4
008 Remember to Add Dependencies.mp4
003 Not Daylight Robbery.mp4
041 EndSection6Project.zip
03 Advanced Behaviours
013 Inverter.cs
004 Repeating Tasks.mp4
004 Repeating Tasks.en.srt
019 PSelector.zip
006 A Prioritising Selector.en.srt
008 Random Selector Challenge.en.srt
007 Dynamically Changing Node Priorities.en.srt
015 BTAgentV2.zip
017 RobberBehaviourEnabledFix.zip
018 PrioritisingSelectorResources.zip
005 Ensuring Node Status Return True States of GameObjects.en.srt
020 Utils.cs
002 A Generic Agent Class.en.srt
021 R&PSelectors.zip
009 Shuffle and Sort Once.en.srt
003 Optimising with Coroutines.en.srt
001 Inverters.en.srt
008 Random Selector Challenge.mp4
007 Dynamically Changing Node Priorities.mp4
006 A Prioritising Selector.mp4
002 A Generic Agent Class.mp4
005 Ensuring Node Status Return True States of GameObjects.mp4
003 Optimising with Coroutines.mp4
001 Inverters.mp4
009 Shuffle and Sort Once.mp4
021 EndSection3Solution.zip
04 Refactoring for Scalability
001 Dealing with Arrays of Choice.en.srt
006 Abandoning Sequences.en.srt
004 Building A Complex Behaviour Tree.en.srt
003 Traditional AI_ Fleeing Part 2.en.srt
007 Adding Co-dependancy Challenge.en.srt
002 Traditional AI_ Fleeing Part 1.en.srt
005 Cancelling Sequences with Conditions.en.srt
008 Fallback Behaviours.en.srt
024 Fleeing.zip
029 RobberBehaviourWithFallback.zip
004 Building A Complex Behaviour Tree.mp4
007 Adding Co-dependancy Challenge.mp4
002 Traditional AI_ Fleeing Part 1.mp4
006 Abandoning Sequences.mp4
001 Dealing with Arrays of Choice.mp4
003 Traditional AI_ Fleeing Part 2.mp4
008 Fallback Behaviours.mp4
005 Cancelling Sequences with Conditions.mp4
022 ProcessMulti.zip
029 RobberAfterFallbackAdded.zip
08 Final Words
001 Debugging a Behaviour Tree.en.srt
002 Some Final Words from Penny.en.srt
001 Debugging a Behaviour Tree.mp4
002 Some Final Words from Penny.mp4
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