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LinkedIn Learning - 3ds Max 2021 Essential Training [CoursesGhar]
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Name:LinkedIn Learning - 3ds Max 2021 Essential Training [CoursesGhar]
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Ex_Files_3ds_Max_2021_Essential_Training
Exercise Files.mxp
UI
light_viewport_example.clrx
fonts
segoe-ui-bold.ttf
segoe-ui-semibold.ttf
illustrator
04_06_illustrator_v2020.ai
import
04_06_illustrator_v8.ai
materiallibraries
office_example.mat
photoshop
12_05_tonemap.exr
12_05_tonemap_finished_example.png
renderPresets
viewport_realistic_example.json
renderoutput
camera_arc_sequence_example
camera_arc_0000.png
camera_arc_0001.png
camera_arc_0002.png
camera_arc_0003.png
camera_arc_0004.png
camera_arc_0005.png
camera_arc_0006.png
camera_arc_0007.png
camera_arc_0008.png
camera_arc_0009.png
camera_arc_0010.png
camera_arc_0011.png
camera_arc_0012.png
camera_arc_0013.png
camera_arc_0014.png
camera_arc_0015.png
camera_arc_0016.png
camera_arc_0017.png
camera_arc_0018.png
camera_arc_0019.png
camera_arc_0020.png
camera_arc_0021.png
camera_arc_0022.png
camera_arc_0023.png
camera_arc_0024.png
camera_arc_0025.png
camera_arc_0026.png
camera_arc_0027.png
camera_arc_0028.png
camera_arc_0029.png
camera_arc_0030.png
camera_arc_0031.png
camera_arc_0032.png
camera_arc_0033.png
camera_arc_0034.png
camera_arc_0035.png
camera_arc_0036.png
camera_arc_0037.png
camera_arc_0038.png
camera_arc_0039.png
camera_arc_0040.png
camera_arc_0041.png
camera_arc_0042.png
camera_arc_0043.png
camera_arc_0044.png
camera_arc_0045.png
camera_arc_0046.png
camera_arc_0047.png
camera_arc_0048.png
camera_arc_0049.png
camera_arc_0050.png
camera_arc_0051.png
camera_arc_0052.png
camera_arc_0053.png
camera_arc_0054.png
camera_arc_0055.png
camera_arc_0056.png
camera_arc_0057.png
camera_arc_0058.png
camera_arc_0059.png
camera_arc_0060.png
camera_arc_0061.png
camera_arc_0062.png
camera_arc_0063.png
camera_arc_0064.png
camera_arc_0065.png
camera_arc_0066.png
camera_arc_0067.png
camera_arc_0068.png
camera_arc_0069.png
camera_arc_0070.png
camera_arc_0071.png
camera_arc_0072.png
camera_arc_0073.png
camera_arc_0074.png
camera_arc_0075.png
camera_arc_0076.png
camera_arc_0077.png
camera_arc_0078.png
camera_arc_0079.png
camera_arc_0080.png
camera_arc_0081.png
camera_arc_0082.png
camera_arc_0083.png
camera_arc_0084.png
camera_arc_0085.png
camera_arc_0086.png
camera_arc_0087.png
camera_arc_0088.png
camera_arc_0089.png
camera_arc_0090.png
camera_arc_0091.png
camera_arc_0092.png
camera_arc_0093.png
camera_arc_0094.png
camera_arc_0095.png
camera_arc_0096.png
camera_arc_0097.png
camera_arc_0098.png
camera_arc_0099.png
camera_arc_0100.png
camera_arc_0101.png
camera_arc_0102.png
camera_arc_0103.png
camera_arc_0104.png
camera_arc_0105.png
camera_arc_0106.png
camera_arc_0107.png
camera_arc_0108.png
camera_arc_0109.png
camera_arc_0110.png
camera_arc_0111.png
camera_arc_0112.png
camera_arc_0113.png
camera_arc_0114.png
camera_arc_0115.png
camera_arc_0116.png
camera_arc_0117.png
camera_arc_0118.png
camera_arc_0119.png
camera_arc_0120.png
camera_arc_0121.png
camera_arc_0122.png
camera_arc_0123.png
camera_arc_0124.png
camera_arc_0125.png
camera_arc_0126.png
camera_arc_0127.png
camera_arc_0128.png
camera_arc_0129.png
camera_arc_0130.png
camera_arc_0131.png
camera_arc_0132.png
camera_arc_0133.png
camera_arc_0134.png
camera_arc_0135.png
camera_arc_0136.png
camera_arc_0137.png
camera_arc_0138.png
camera_arc_0139.png
camera_arc_0140.png
camera_arc_0141.png
camera_arc_0142.png
camera_arc_0143.png
camera_arc_0144.png
camera_arc_0145.png
camera_arc_0146.png
camera_arc_0147.png
camera_arc_0148.png
camera_arc_0149.png
sceneassets
images
athena_body_AO.png
athena_hair_AO.png
athena_helmet_AO.png
bark.jpg
concrete_floor_bump.png
concrete_floor_diffuse.png
concrete_floor_height.png
concrete_floor_specular.png
leaf_base.png
leaf_cutout.png
logo.svg
magazine_cover_A.png
magazine_cover_B.png
magazine_cover_C.png
magazine_cover_D.png
modern_buildings_8k.hdr
plants
house_plant_03
house_plant_03_bark.jpg
house_plant_03_bark_bump.jpg
house_plant_03_leaf.tga
house_plant_03_leaf_alpha.tga
house_plant_03_leaf_bump.tga
house_plant_06
house_plant_06_bark.jpg
house_plant_06_bark_bump.jpg
house_plant_06_leaf.tga
house_plant_06_leaf_alpha.tga
house_plant_06_leaf_bump.tga
house_plant_planter_01.jpg
house_plant_planter_01_bump.jpg
house_plant_soil.jpg
house_plant_soil_bump.jpg
house_plant_soil_dark.png
quarry_02_8k.hdr
tiles_travertine_versailles_bump.jpg
tiles_travertine_versailles_color.jpg
tiles_travertine_versailles_refl.jpg
tiles_travertine_versailles_rough.jpg
wood_mahogany_color.jpg
wood_mahogany_glossy_rough.jpg
wood_panels_thin_bump_2048x2048.png
wood_panels_thin_diffuse_2048x2048.png
photometric
LTHSPLT_MR16GU10_LED_27K_BN_M4.ies
scenes
02_06_move.max
02_07_rotate_scale.max
02_08_navigate.max
02_09_orbit_undo.max
02_10_hotkeys.max
02_11_custom_hotkey.max
02_12_shading.max
02_13_viewport_preset.max
02_13_viewport_preset_done.max
02_14_viewport_layout.max
03_01_display_units.max
03_02_system_units.max
03_04_maxstart.max
03_05_merge.max
03_05_merge_beam.max
03_05_merge_column.max
03_05_merge_crossbeam.max
03_06_array.max
03_07_clone.max
03_08_snap.max
03_09_grid_snap.max
03_09_grid_snap_finished_example.max
03_10_scene_explorer.max
03_11_group.max
03_12_display_layers.max
03_13_display_properties.max
03_13_display_properties_finished_example.max
03_15_create_xref.max
03_15_create_xref_finished_example.max
03_16_move_coordinate.max
03_17_rotate_coordinate.max
03_18_center.max
03_19_isolate_lock.max
03_20_window_crossing.max
04_03_interpolation.max
04_03_interpolation_finished_example.max
04_04_extrude_modifier.max
04_04_extrude_modifier_finished_example.max
04_05_sweep.max
04_05_sweep_finished_example.max
04_07_import_illustrator.max
04_08_bevel.max
04_09_bevel_parameters.max
04_09_bevel_parameters_finished_example.max
04_11_manipulate_textplus.max
04_11_manipulate_textplus_finished_example.max
05_01_deform.max
05_02_stack.max
05_03_LOD.max
05_04_pass_selection.max
05_04_pass_selection_finished_example.max
05_05_dependence.max
05_05_dependence_finished_example.max
05_06_versioning.max
05_06_versioning_baked_finished_example.max
06_01_operands.max
06_02_boolean.max
06_02_boolean_finished_example.max
06_03_quickslice.max
06_04_cut.max
06_05_harden.max
06_05_harden_finished_example.max
06_06_ribbon.max
06_07_remove.max
06_07_remove_finished_example.max
06_08_extrude.max
06_09_detail.max
06_10_chamfer.max
06_10_chamfer_finished_example.max
07_01_subdivision.max
07_02_best_practices.max
07_02_best_practices_finished_example.max
07_03_box_modeling.max
07_04_symmetry.max
07_04_symmetry_finished_example.max
07_05_soft_select.max
07_06_swift_loop.max
07_07_constrain.max
07_08_seam.max
07_09_crease.max
07_10_baking.max
07_10_baking_finished_example.max
08_01_physical_camera.max
08_02_first-person.max
08_03_safe_frames.max
08_04_aspect.max
08_05_free_camera.max
08_06_gimbal.max
08_07_axis_order.max
08_07_axis_order_finished_example.max
09_01_activeshade.max
09_02_photometric.max
09_03_intensity.max
09_04_shape.max
09_04_shape_finished_example.max
09_05_spotlight.max
09_05_spotlight_finished_example.max
09_06_light_explorer.max
09_07_environment.max
09_07_environment_finished_example.max
09_08_HDRI.max
09_09_white_balance.max
09_10_env_bg.max
09_10_env_bg_finished_example.max
09_11_sun_and_sky.max
09_11_sun_and_sky_finished_example.max
10_01_material_editor.max
10_02_assign_material.max
10_02_assign_material_finished_example.max
10_03_scene_materials.max
10_04_sample_slots.max
10_05_library.max
10_06_physical.max
10_07_parameters.max
10_07_parameters_finished_example.max
10_08_viewport_material.max
10_08_viewport_material_finished_example.max
10_09_sample_size.max
10_10_3D_maps.max
10_11_3D_map_parameters.max
10_11_3D_map_parameters_finished_example.max
10_12_bitmap.max
10_13_uvw_map.max
10_13_uvw_map_finished_example.max
10_14_real_world.max
10_14_real_world_finished_example.max
10_15_asset_tracking.max
10_15_asset_tracking_finished_example.max
11_01_hierarchy.max
11_02_move_pivot.max
11_03_rotate_pivot.max
11_03_rotate_pivot_finished_example.max
11_04_priority.max
11_04_priority_finished_example.max
11_05_linking_objects.max
11_06_locking_transforms.max
11_06_locking_transforms_finished_example.max
11_07_scale_issues.max
11_07_scale_issues_finished_example.max
11_08_frame_rate.max
11_09_time_segment.max
11_09_time_segment_finished_example.max
11_10_auto_key.max
11_11_set_key.max
11_12_track_bar.max
11_13_dope_sheet.max
11_14_curve_editor.max
11_15_interpolation.max
11_16_tangents.max
11_17_motion_path.max
11_17_motion_path_finished_example.max
12_02_render_options.max
12_03_sequence.max
12_04_ram_player.max
xrefs
athena_background.max
athena_sculpture.max
chair_task_xref.max
chair_xref.max
columns_office_xref.max
desk_reception_xref.max
file_cabinet_A_xref.max
file_cabinet_B_xref.max
file_cabinet_C_xref.max
magazine_A.max
magazine_B.max
magazine_C.max
magazine_D.max
monitor_xref.max
plant_house_03_xref.max
plant_house_06_xref.max
sofa_leather_xref.max
sofa_xref.max
table_xref.max
vines_xref.max
Uploaded by [Coursesghar.com].txt
Visit coursesghar.com for more awesome tutorials.url
[10] 9. Lighting [CoursesGhar.Com]
[10] Separating environment from background.mp4
[10] Separating environment from background.srt
[11] Creating a sun and sky.mp4
[11] Creating a sun and sky.srt
[1] Previewing renders with ActiveShade.mp4
[1] Previewing renders with ActiveShade.srt
[2] Creating photometric lights.mp4
[2] Creating photometric lights.srt
[3] Adjusting light intensity and color.mp4
[3] Adjusting light intensity and color.srt
[4] Adjusting light shape.mp4
[4] Adjusting light shape.srt
[5] Controlling spotlight parameters.mp4
[5] Controlling spotlight parameters.srt
[6] Using the Light Explorer.mp4
[6] Using the Light Explorer.srt
[7] Illuminating with an environment color.mp4
[7] Illuminating with an environment color.srt
[8] Illuminating with an HDRI environment.mp4
[8] Illuminating with an HDRI environment.srt
[9] White balancing an environment.mp4
[9] White balancing an environment.srt
[11] 10. Materials [CoursesGhar.Com]
[10] Creating a 3D procedural map.mp4
[10] Creating a 3D procedural map.srt
[11] Art directing 3D map parameters.mp4
[11] Art directing 3D map parameters.srt
[12] Mapping bitmap image files.mp4
[12] Mapping bitmap image files.srt
[13] Projecting UVs with UVW Map.mp4
[13] Projecting UVs with UVW Map.srt
[14] Using Real-World Map Size.mp4
[14] Using Real-World Map Size.srt
[15] Restoring links with Asset Tracking.mp4
[15] Restoring links with Asset Tracking.srt
[1] Using the Slate Material Editor.mp4
[1] Using the Slate Material Editor.srt
[2] Assigning materials to objects.mp4
[2] Assigning materials to objects.srt
[3] Managing scene materials.mp4
[3] Managing scene materials.srt
[4] Managing sample slots.mp4
[4] Managing sample slots.srt
[5] Saving a material library.mp4
[5] Saving a material library.srt
[6] Physical Material color and roughness.mp4
[6] Physical Material color and roughness.srt
[7] Physical Material reflection parameters.mp4
[7] Physical Material reflection parameters.srt
[8] Controlling viewport material shading.mp4
[8] Controlling viewport material shading.srt
[9] Controlling material sample size.mp4
[9] Controlling material sample size.srt
[12] 11. Animation [CoursesGhar.Com]
[10] Creating keyframes in Auto Key mode.mp4
[10] Creating keyframes in Auto Key mode.srt
[11] Creating keyframes in Set Key mode.mp4
[11] Creating keyframes in Set Key mode.srt
[12] Editing keyframes in the Track Bar Timeline.mp4
[12] Editing keyframes in the Track Bar Timeline.srt
[13] Editing keyframes in the Dope Sheet.mp4
[13] Editing keyframes in the Dope Sheet.srt
[14] Editing keyframes in the Curve Editor.mp4
[14] Editing keyframes in the Curve Editor.srt
[15] Editing interpolation in the Curve Editor.mp4
[15] Editing interpolation in the Curve Editor.srt
[16] Manipulating tangents in the Curve Editor.mp4
[16] Manipulating tangents in the Curve Editor.srt
[17] Editing a trajectory with a motion path.mp4
[17] Editing a trajectory with a motion path.srt
[1] Understanding hierarchies.mp4
[1] Understanding hierarchies.srt
[2] Moving pivot points.mp4
[2] Moving pivot points.srt
[3] Rotating pivot points.mp4
[3] Rotating pivot points.srt
[4] Prioritizing rotation axes.mp4
[4] Prioritizing rotation axes.srt
[5] Linking objects.mp4
[5] Linking objects.srt
[6] Locking transforms.mp4
[6] Locking transforms.srt
[7] Correcting and avoiding scale issues.mp4
[7] Correcting and avoiding scale issues.srt
[8] Choosing frame rate and playback speed.mp4
[8] Choosing frame rate and playback speed.srt
[9] Choosing the active time segment.mp4
[9] Choosing the active time segment.srt
[13] 12. Rendering [CoursesGhar.Com]
[1] Choosing a renderer.mp4
[1] Choosing a renderer.srt
[2] Choosing render options.mp4
[2] Choosing render options.srt
[3] Rendering an image sequence.mp4
[3] Rendering an image sequence.srt
[4] Playing an image sequence with the RAM Player.mp4
[4] Playing an image sequence with the RAM Player.srt
[5] Tonemapping a high dynamic range rendering.mp4
[5] Tonemapping a high dynamic range rendering.srt
[14] Conclusion [CoursesGhar.Com]
[1] Next steps.mp4
[1] Next steps.srt
[1] Introduction [CoursesGhar.Com]
[1] Introducing 3ds Max 2021.mp4
[1] Introducing 3ds Max 2021.srt
[2] Using the exercise files.mp4
[2] Using the exercise files.srt
[2] 1. Getting Started [CoursesGhar.Com]
[1] Choosing a workspace.mp4
[1] Choosing a workspace.srt
[2] Setting preferences.mp4
[2] Setting preferences.srt
[3] Using project folders.mp4
[3] Using project folders.srt
[3] 2. 3ds Max Interface [CoursesGhar.Com]
[10] Saving time with keyboard shortcut hotkeys.mp4
[10] Saving time with keyboard shortcut hotkeys.srt
[11] Customizing hotkeys.mp4
[11] Customizing hotkeys.srt
[12] Choosing viewport shading modes.mp4
[12] Choosing viewport shading modes.srt
[13] Advanced viewport settings and presets.mp4
[13] Advanced viewport settings and presets.srt
[14] Configuring viewport layouts.mp4
[14] Configuring viewport layouts.srt
[1] Getting familiar with the interface.mp4
[1] Getting familiar with the interface.srt
[2] Customizing a workspace.mp4
[2] Customizing a workspace.srt
[3] Customizing background and grid colors.mp4
[3] Customizing background and grid colors.srt
[4] Creating primitives with keyboard entry.mp4
[4] Creating primitives with keyboard entry.srt
[5] Creating primitives interactively with the mouse.mp4
[5] Creating primitives interactively with the mouse.srt
[6] Position objects with Select and Move.mp4
[6] Position objects with Select and Move.srt
[7] Rotate and scale objects.mp4
[7] Rotate and scale objects.srt
[8] Navigating in viewports.mp4
[8] Navigating in viewports.srt
[9] Orbit and viewport Undo.mp4
[9] Orbit and viewport Undo.srt
[4] 3. Scene Layout [CoursesGhar.Com]
[10] Outlining object names with Scene Explorer.mp4
[10] Outlining object names with Scene Explorer.srt
[11] Collecting objects in groups.mp4
[11] Collecting objects in groups.srt
[12] Managing display layers.mp4
[12] Managing display layers.srt
[13] Controlling object and layer display properties.mp4
[13] Controlling object and layer display properties.srt
[14] Understanding XREF external references.mp4
[14] Understanding XREF external references.srt
[15] Creating an XREFrecord.mp4
[15] Creating an XREFrecord.srt
[16] Moving objects in reference coordinate systems.mp4
[16] Moving objects in reference coordinate systems.srt
[17] Rotating objects in reference coordinate systems.mp4
[17] Rotating objects in reference coordinate systems.srt
[18] Manipulating objects around a Transform Coordinate Center.mp4
[18] Manipulating objects around a Transform Coordinate Center.srt
[19] Using Isolate Selection and Lock Selection.mp4
[19] Using Isolate Selection and Lock Selection.srt
[1] Specifying display units.mp4
[1] Specifying display units.srt
[20] Selecting in Window and Crossing modes.mp4
[20] Selecting in Window and Crossing modes.srt
[2] Specifying system units.mp4
[2] Specifying system units.srt
[3] Defining the home grid.mp4
[3] Defining the home grid.srt
[4] Saving a maxstart.max template scene.mp4
[4] Saving a maxstart.max template scene.srt
[5] Merging scenes.mp4
[5] Merging scenes.srt
[6] Duplicating object instances with Array.mp4
[6] Duplicating object instances with Array.srt
[7] Clone objects with transforms.mp4
[7] Clone objects with transforms.srt
[8] Introducing snap.mp4
[8] Introducing snap.srt
[9] Precision transforms with Grid and Snap.mp4
[9] Precision transforms with Grid and Snap.srt
[5] 4. Spline Modeling [CoursesGhar.Com]
[10] Modeling typography with TextPlus.mp4
[10] Modeling typography with TextPlus.srt
[11] Manipulating and fine-tuning TextPlus.mp4
[11] Manipulating and fine-tuning TextPlus.srt
[1] Creating shapes.mp4
[1] Creating shapes.srt
[2] Editing Bezier splines.mp4
[2] Editing Bezier splines.srt
[3] Setting shape detail with interpolation.mp4
[3] Setting shape detail with interpolation.srt
[4] Modeling with the Extrude modifier.mp4
[4] Modeling with the Extrude modifier.srt
[5] Extruding along a path with the Sweep modifier.mp4
[5] Extruding along a path with the Sweep modifier.srt
[6] Exporting paths from Adobe Illustrator.mp4
[6] Exporting paths from Adobe Illustrator.srt
[7] Importing Illustrator paths to 3ds Max.mp4
[7] Importing Illustrator paths to 3ds Max.srt
[8] Adding a Bevel modifier.mp4
[8] Adding a Bevel modifier.srt
[9] Controlling level of detail for a Bevel modifier.mp4
[9] Controlling level of detail for a Bevel modifier.srt
[6] 5. Parametric Modeling [CoursesGhar.Com]
[1] Deforming an object with a modifier.mp4
[1] Deforming an object with a modifier.srt
[2] Layering deformers in the modifier stack.mp4
[2] Layering deformers in the modifier stack.srt
[3] Defining polygon level of detail.mp4
[3] Defining polygon level of detail.srt
[4] Passing a selection up the stack.mp4
[4] Passing a selection up the stack.srt
[5] Understanding topology dependence.mp4
[5] Understanding topology dependence.srt
[6] Versioning and collapsing the stack.mp4
[6] Versioning and collapsing the stack.srt
[7] 6. Polygon Modeling [CoursesGhar.Com]
[10] Rounding corners with chamfer.mp4
[10] Rounding corners with chamfer.srt
[1] Preparing Boolean operands.mp4
[1] Preparing Boolean operands.srt
[2] Combine volumes with Boolean Compound Objects.mp4
[2] Combine volumes with Boolean Compound Objects.srt
[3] Adding edges with QuickSlice.mp4
[3] Adding edges with QuickSlice.srt
[4] Adding edges with Cut.mp4
[4] Adding edges with Cut.srt
[5] Hardening polygon edges with the Smooth modifier.mp4
[5] Hardening polygon edges with the Smooth modifier.srt
[6] Using the Modeling ribbon.mp4
[6] Using the Modeling ribbon.srt
[7] Simplifying geometry with Remove.mp4
[7] Simplifying geometry with Remove.srt
[8] Branching with Editable Poly Extrude.mp4
[8] Branching with Editable Poly Extrude.srt
[9] Detailing a mesh.mp4
[9] Detailing a mesh.srt
[8] 7. Subdivision Surface Modeling [CoursesGhar.Com]
[10] Baking subdivisions.mp4
[10] Baking subdivisions.srt
[1] Understanding subdivision surfaces.mp4
[1] Understanding subdivision surfaces.srt
[2] Best practices for modeling subdivision surfaces.mp4
[2] Best practices for modeling subdivision surfaces.srt
[3] Box modeling for subdivision surfaces.mp4
[3] Box modeling for subdivision surfaces.srt
[4] Modeling with the Symmetry modifier.mp4
[4] Modeling with the Symmetry modifier.srt
[5] Modeling curvature with Soft Selection.mp4
[5] Modeling curvature with Soft Selection.srt
[6] Refining geometry with SwiftLoop.mp4
[6] Refining geometry with SwiftLoop.srt
[7] Constraining sub-object transforms.mp4
[7] Constraining sub-object transforms.srt
[8] Correcting a seam with Non-Uniform Scale offset.mp4
[8] Correcting a seam with Non-Uniform Scale offset.srt
[9] Sharpening corners with edge crease.mp4
[9] Sharpening corners with edge crease.srt
[9] 8. Camera Techniques [CoursesGhar.Com]
[1] Creating a physical camera and target.mp4
[1] Creating a physical camera and target.srt
[2] First-person camera navigation in viewports.mp4
[2] First-person camera navigation in viewports.srt
[3] Enabling Safe Frames.mp4
[3] Enabling Safe Frames.srt
[4] Setting resolution and aspect ratio in Render Setup.mp4
[4] Setting resolution and aspect ratio in Render Setup.srt
[5] Creating a free camera.mp4
[5] Creating a free camera.srt
[6] Rotating in Gimbal coordinate space.mp4
[6] Rotating in Gimbal coordinate space.srt
[7] Setting rotation Axis Order to emulate a tripod.mp4
[7] Setting rotation Axis Order to emulate a tripod.srt
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