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LYNDA_3DS_MAX_2016_ESSENTIAL_TRAINING_TUTORIAL
Torrent info
Name:LYNDA_3DS_MAX_2016_ESSENTIAL_TRAINING_TUTORIAL
Infohash: F66CD994AC74AB4985F02889118F38A24532E51F
Total Size: 4.22 GB
Magnet: Magnet Download
Seeds: 0
Leechers: 0
Stream: Watch Full Movies @ LimeMovies
Last Updated: 2018-10-10 01:03:49 (Update Now)
Torrent added: 2015-05-23 09:21:30
Torrent Files List
keiso_l3dsmax2016et.iso (Size: 4.22 GB) (Files: 148)
keiso_l3dsmax2016et.iso
Exercice Files
Ex_Files_3ds_2015_esst.zip
16. Materials Basics
16_05-Assigning MultiSubObject materials.mp4
16_04-Adjusting specular parameters.mp4
16_03-Working with scene materials.mp4
16_02-Choosing material and shading types.mp4
16_01-Using the Slate Material Editor.mp4
14. Controllers and Constraints
14_05-Constraining animation to a path.mp4
14_04-Animating constrained objects.mp4
14_01-Understanding controllers.mp4
14_03-Adding link targets in the Motion panel.mp4
14_02-Assigning a Link constraint.mp4
05. Polygon Modeling
05_14-Smoothing and hardening edges.mp4
05_03-Welding vertices.mp4
05_10-Using Paint Selection.mp4
05_02-Working with subobjects.mp4
05_12-Joining elements with Bridge.mp4
05_13-Branching polygons with Extrude.mp4
05_04-Choosing a transform center.mp4
05_05-Detailing with Cut and Remove.mp4
05_01-Using the Ribbon with editable polys.mp4
05_07-Using soft selection.mp4
05_08-Faceting corners with Chamfer.mp4
05_06-Detailing with QuickSlice.mp4
05_09-Using WindowCrossing Selection.mp4
10. Hierarchies
10_03-Moving and rotating pivot points.mp4
10_08-Avoiding problems with scale.mp4
10_04-Understanding coordinate systems.mp4
10_05-Setting Axis Order for rotation.mp4
10_06-Using the Schematic view.mp4
10_02-Linking objects.mp4
10_07-Locking transforms.mp4
10_01-Understanding hierarchies.mp4
13. Keyframe Animation
13_06-Editing function curves in the Curve Editor.mp4
13_07-Creating keyframes in Auto Key mode.mp4
13_08-Building up animation in passes.mp4
13_09-Editing keyframes in the Dope Sheet.mp4
13_03-Creating keyframes in Set Key mode.mp4
13_05-Editing position keys with trajectories.mp4
13_02-Choosing Set Key Filters.mp4
13_04-Editing keyframes in the timeline.mp4
13_01-Setting up Time Configuration.mp4
11. 3D Motion Graphic Design
11_09-Editing polygons.mp4
11_06-Editing text splines.mp4
11_08-Controlling level of detail.mp4
11_04-Applying a Bevel modifier.mp4
11_03-Creating a Text primitive.mp4
11_05-Instancing a modifier.mp4
11_07-Viewport clipping.mp4
11_01-Exporting paths from Adobe Illustrator.mp4
11_02-Importing Illustrator paths to 3ds Max.mp4
12. Layout and Camera Basics
12_07-Using a free camera.mp4
12_03-Creating a target camera.mp4
12_06-Adjusting Field of View.mp4
12_02-Managing display layers.mp4
12_05-Enabling Safe Frames.mp4
12_04-Choosing aspect ratio in Render Setup.mp4
12_01-Merging scenes.mp4
07. FreeForm Modeling
07_01-Sculpting with Paint Deform.mp4
07_06-Sculpting with Conform Transform brushes.mp4
07_04-Controlling Brush options.mp4
07_02-Using Noise and Relax Brushes.mp4
07_03-Setting Paint options.mp4
07_07-Duplication with Object Paint.mp4
07_05-Conforming one object to another.mp4
07_08-Positioning objects with Select and Place.mp4
17. Mapping Textures
17_08-Painting objects with Viewport Canvas.mp4
17_01-Applying 3D procedural maps.mp4
17_07-Adding reflections with a Raytrace map.mp4
17_03-Tracking scene assets.mp4
17_05-Using RealWorld Map Size.mp4
17_02-Working with bitmap image files.mp4
17_04-Projecting UVW mapping.mp4
17_06-Mapping a bump channel.mp4
03. 3ds Max Interface
03_09-Choosing shading modes.mp4
03_07-Using hotkeys.mp4
03_08-Transforming objects.mp4
03_03-Configuring viewports.mp4
03_06-Navigating in viewports.mp4
03_05-Controlling the grid display.mp4
03_01-Getting familiar with the interface.mp4
03_04-Choosing units of measurement.mp4
03_02-Using the Create and Modify panels.mp4
04. Modeling Basics
04_07-Understanding dependencies.mp4
04_04-Creating primitives.mp4
04_06-Working with the modifier stack.mp4
04_02-Creating an image plane.mp4
04_08-Collapsing the modifier stack.mp4
04_01-Working with Scene Explorer.mp4
04_05-Understanding level of detail.mp4
04_03-Controlling Display properties.mp4
15. Lighting Basics
15_10-Optimizing shadow maps.mp4
15_11-Optimizing area shadows.mp4
15_12-Creating Omni fill lights.mp4
15_01-Understanding CG lighting.mp4
15_02-Correcting gamma.mp4
15_06-Setting spotlight Hotspot and Falloff.mp4
15_13-Excluding objects from lights.mp4
15_03-Creating a target spotlight.mp4
15_08-Controlling contrast and highlights.mp4
15_04-Using the Light Lister.mp4
15_05-Adjusting intensity and color.mp4
15_07-Previewing renders with ActiveShade.mp4
15_09-Choosing a shadow type.mp4
19. Rendering with mental ray
19_02-Tuning Final Gather.mp4
19_01-Controlling mental ray sample quality.mp4
19_04-Distance blurring with Depth of Field.mp4
19_03-Enabling Motion Blur in mental ray.mp4
06. Subdivision Surface Modeling
06_05-Roughing out the shape.mp4
06_04-Choosing NURMS or TurboSmooth.mp4
06_10-Baking subdivisions.mp4
06_07-Constraining subobject transforms.mp4
06_01-Understanding subdivision surfaces.mp4
06_06-Inserting edge loops with SwiftLoop.mp4
06_02-Creating an editable poly object.mp4
06_08-Welding the seam.mp4
06_03-Adding the Symmetry modifier.mp4
06_09-Adding asymmetry.mp4
09. NURBS Modeling
09_08-Setting Surface Approximation.mp4
09_06-Creating a U loft surface.mp4
09_07-Rebuilding curves.mp4
09_04-Converting objects to NURBS.mp4
09_02-Grouping objects.mp4
09_03-Creating NURBS curves.mp4
09_05-Cloning subobjects.mp4
09_01-Understanding NURBS.mp4
08. Spline Modeling
08_11-Adjusting level of detail with Interpolation.mp4
08_10-Offsetting a spline with Outline.mp4
08_05-Using axis constraints.mp4
08_03-Revolving a surface with a Lathe modifier.mp4
08_06-Extending a spline.mp4
08_04-Using different vertex types.mp4
08_01-Creating a line.mp4
08_07-Snapping an Arc primitive.mp4
08_08-Combining splines with Attach and Merge.mp4
08_09-Rounding corners with Fillet.mp4
08_02-Moving a pivot point.mp4
18. Rendering Basics
18_01-Choosing a renderer.mp4
18_04-Rendering image sequences.mp4
18_03-Enabling Motion Blur in the software renderer.mp4
18_02-Choosing Quicksilver options.mp4
18_05-Playing image sequences in the RAM Player.mp4
02. Getting Started
02_01-Using project folders.mp4
02_03-Setting preferences.mp4
02_02-Customize user interface and defaults.mp4
01. Introduction
01_01-Welcome.mp4
01_02-Using the exercise files.mp4
20. Conclusion
20_01-Goodbye.mp4
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